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Jenga VR

Although Jenga is a very simple game, the play of the game creates constraints on where it can be played and setting and resetting can sometimes be tedious and time consuming.

Adapt Jenga to VR for an exaggerated experience of anxiety and excitement.


Meet Emma:

Emma loves hot chocolate, stealing her moms sunglasses and gymnastics lessons. When it’s too cold outside, she stays occupied by playing a lot of games. As an only child, she likes games that she can play by herself — games that challenge her. She’s very good at strategy games like Connect 4, chess, and just learned how to spell ‘obscure’ by playing Bananagrams.

Emma's mom recently let her play on the new iPad which she absolutely loves. She’s a quick learner and now has so many new games to play!!


Designing for the Daydream meant that we needed to to teach new movements that replaced the physical ones. Movements needed to be challenging, like the real game, but not frustrating.


When designing for children we want to keep the gameplay exciting and intuitive. In addition, the color scheme needed to be stimulating, yet inviting and dynamic.



Encouraging language and descriptive icons help the user get comfortable using the remote to move the blocks. 



Our team focused on the onboarding process of the game, especially since we thought this would be most users first time using VR. Because of this we focused on single player, a horizontal screen and iOS for Google Daydream. There are three gameplay options; however, timed and infinite levels are locked until onboarding is completed. 

Design Team:

Dipali Bajaj

Liz Harman

Faten Almukhtar

Emmorie Jossie